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	<title>Alex Hochberger &#187; Tech Musings</title>
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		<title>Alex Hochberger &#187; Tech Musings</title>
		<link>http://alexhochberger.com</link>
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		<title>Copyright in the Digital Age</title>
		<link>http://alexhochberger.com/2010/06/21/copyright-in-the-digital-age/</link>
		<comments>http://alexhochberger.com/2010/06/21/copyright-in-the-digital-age/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 15:33:41 +0000</pubDate>
		<dc:creator>alexhochberger</dc:creator>
				<category><![CDATA[Tech Musings]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://alexhochberger.com/?p=337</guid>
		<description><![CDATA[Technology changes have turned the copyright regime on its head, and our system leaves our popular culture at the mercy of the publishing houses that may be long out of business before the <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alexhochberger.com&amp;blog=8674707&amp;post=337&amp;subd=alexhochberger&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://en.wikipedia.org/wiki/Code_and_Other_Laws_of_Cyberspace">Code and Other Laws of Cyberspace</a>, Lawrence Lessig was over 10 years ahead of his time, but pointed to the fact that code, as in software, was as important to the realities of the online legal regime as the laws passed by governing bodies.  There seems to be an increasing understanding that copyright, as we know it, is <a href="http://en.wikipedia.org/wiki/Code_and_Other_Laws_of_Cyberspace">becoming obsolete</a>.</p>
<p>Our notion of copyright, the exclusive right of an author/creator to control distribution, makes less and less sense as the technology evolves.  Copyright, at it&#8217;s core, protected the author from exploitation from the owners of the printing press.  Without copyright, the owner of the printing press would be able to create multiple copies of a book, article, etc., without compensation to the original author.</p>
<p>Consider as a thought exercise, a novel writer, who brings a sample to a press owner, who agrees to share the revenues with the author.  Without copyright, that author would be able to collect from that press owner, but had no protection from dozens of other press owners taking that work and making copies without compensation.  Copyright protected the author.  Our founding fathers established limited protection, 14 years for registered copyrights, with another 14 year renewal available, which made the protection a limited time.  With extensions and treaty obligations, Congress has extended the protection to around 100 years, give or take, depending upon whether it is published, (70 years after the  death of author, or for corporate works, 95 years from publication or 120 years from  creation, whichever            expires first).  This has insured that all works are protected seemingly forever.</p>
<p>However, in a digital realm, we are no longer worrying about the press owners, but everyone.  Everyone with a computer is capable of duplicating any work, so copyright attempts to regulate everyone.  In addition, the terms have been extended beyond anything reasonable, making the &#8220;public domain&#8221; trade-off merely theoretical.  For a television show released in 2010, it will be in the public domain in 2105, when nobody will have the ability to duplicate the product.  As culture speeds up, the lifespan of these works is measured in months or years, yet the copyright will last nearly 100 years.</p>
<p>In the computer space, we see the blatantly illegal <a href="http://en.wikipedia.org/wiki/Abandonware">Abandonware</a> issue, where enthusiasts have archives of no longer available products available for download and possible emulation.  While one might question the literary importance of early computer games, they certainly played a role in American and global culture, and the copyright regime makes it likely that these works will never be available.  Publishers from the 1980s and 1990s are long gone, the copyright holders defunct or swallowed into larger companies, all with no interest in preserving the works of that time period.  For every game like Civilization with endless sequels (and presumably originals maintained and later republished as Flash games or equivalent), there are plenty of games that were exciting but the company went defunct, and changing architecture makes it impossible to maintain.</p>
<p>If I want to show my son the games of my youth, the laws of copyright may not apply (the disks/cartridges may be in a box at my parents house), but with no way to play them, the laws of code render them gone.  The copyright system simply has no way of maintaining preservation of our digital past.  Websites go up and down, articles disappear or are archived, and the only record may be a print out that someone grabbed at the time, threw in a box, and has no legal right to republish.</p>
<p>The intersection of law and code is interesting, because the code permits saving the file and ANYONE republishing it, while the law prohbits anyone from doing so.  Alternative, in the case of abandon ware, the law permits me to own and play my purchased copy, but doesn&#8217;t permit any reasonable way of actually doing so without the works of those flaunting the laws.</p>
<p><a href="http://en.wikipedia.org/wiki/Napster">Napster</a> may be long gone, but for over 10 years, nobody assumes an obligation to pay for anything, just choosing to for convenience.  Copyright is increasing a blunt instrument, simply at odds with how people publish and consume content.  Youtube lets anyone with an interest parody something, but leaves the enforcement of fair use to the increasing lawsuit nervous companies to simply take down something that uses a few seconds of clips.  The meaning of copyright needs to be reconsidered when everyone can duplicate, creating of content may be increasingly expensive, and our culture may simply be at the mercy of technology.</p>
<p>Decades of movies that will never be released in a digital format may exist in people&#8217;s VHS collection, but without a way to play them, they&#8217;ll simply be lost.  Culture is important, and who knows what future historians will be interested in when researching culture of the 20th and 21st century.  Some of our early writing samples are of mundane things, simply because they survived, and it is tragic if we simply litigate our creative history out of existence.  Current copyright is obsolete, and a new line needs to be drawn to preserve our culture and our rights.</p>
<p>Disney may not be interested in re-releasing <a href="http://en.wikipedia.org/wiki/Song_of_the_South">Song of the South</a>, but should they be allowed to keep it out of the nation&#8217;s cultural archive?</p>
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			<media:title type="html">alexhochberger</media:title>
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		<title>Few Monopolies Bridge two Eras, Google&#8217;s Cockiness Unwarranted</title>
		<link>http://alexhochberger.com/2010/05/05/few-monopolies-bridge-two-eras-googles-cockiness-unwarranted/</link>
		<comments>http://alexhochberger.com/2010/05/05/few-monopolies-bridge-two-eras-googles-cockiness-unwarranted/#comments</comments>
		<pubDate>Wed, 05 May 2010 17:45:04 +0000</pubDate>
		<dc:creator>alexhochberger</dc:creator>
				<category><![CDATA[Tech Musings]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[technology history]]></category>
		<category><![CDATA[technology trends]]></category>

		<guid isPermaLink="false">http://alexhochberger.com/?p=280</guid>
		<description><![CDATA[Computer monopolies tend to last one generation of systems, with the monopolist rarely able to continue their lead into the next generation.  Google's cockiness may be misplaced.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alexhochberger.com&amp;blog=8674707&amp;post=280&amp;subd=alexhochberger&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The only constant of the computer industry is the utter failure of one company to seemingly dominate two generations of computer technology.  IBM&#8217;s dominance in the Mainframe era was replaced by Digital&#8217;s Minicomputer Dominance.  The PC/Workstation era was categorized by a variety of Unix vendors on the workstation side while Microsoft dominated the PC side.  That era of multiple poles, including Apple as a significant player seemed to end as Windows 95 brought Microsoft to a monopoly status, and Office 95&#8242;s integration with Windows 95 simply displaced Wordperfect and Lotus 1-2-3 as the dominant desktop applications, with a combination of bundling, technical malfeasance, and marketing muscle.</p>
<p>Despite the drama of the Netscape vs. Microsoft &#8220;<a href="http://en.wikipedia.org/wiki/Browser_wars">Browser Wars</a>,&#8221; Microsoft was never able to extend their dominance of the desktop environment onto the Web.  The Free Linux operating system with the Free Apache web server simply out-muscled Microsoft for the server space (in part because FreeBSD had a high performance server platform that Apache grew up on while Microsoft tried to maneuver a server designed for fighting NetWare as a file &amp; print server into a web server), Adobe dominated the development tools, and free standards, despite attempts at manipulation by Microsoft, largely owns the Internet space.  The period of time in which people were willing to develop an IE-only web was relatively short lived, and the Netscape Plugin vs. IE ActiveX controls seems like a blip in the eye compared to the modern era of dynamic, standards compliant (or relatively open Flash) environment.</p>
<p>The post-Web Internet, where the application replaced the web site as the area of interest has been dominated by Google in a way not seen since Microsoft&#8217;s early monopoly.  Just as the <a href="http://en.wikipedia.org/wiki/History_of_IBM#1970.E2.80.931974:_The_challenges_of_success">DOJ complaint against IBM</a> left an opening for Microsoft to monopolize the desktop, the <a href="http://en.wikipedia.org/wiki/United_States_v._Microsoft">investigation and suit against Microsoft</a> created enough breathing room for the industry to open up the market to new players.  In the last years of the past decade, Google&#8217;s industry dominance has resulted in every website honoring their search guidelines, applications supporting their APIs, and their embrace of the AJAX tool set legitimized it despite the technology being effectively created by a Microsoft extension years earlier.</p>
<p>With their new dominance, <a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=127156&amp;lfe=1">we&#8217;re seeing a newly humbled Microsoft battling an increasingly arrogant Google</a>, creating a new dominant &#8220;evil empire&#8221; for companies to compete with.  Email marketers trying to work within the guidelines at Microsoft can get a <a href="http://postmaster.msn.com">detailed report of their email</a> system, while Google&#8217;s Gmail has a handful of vague help pages.  Microsoft&#8217;s street address of &#8220;One Microsoft Way&#8221; was often mocked not as an address, but a mindset, but increasingly Microsoft is willing to work and cooperate with other companies, while Google makes changes in secret that affect the livelihood of millions.</p>
<p>Dominant players of one era happily live on as profitable organizations in the next one, if their management makes the right changes and is able to take their customer base to a new environment.  IBM migrated to a servers company and Microsoft offers solutions in a multi-vendor world.  On the other hand, AOL is a shell of the company it was when it dominated both the dial-up and instant message environment, (<a href="http://alexhochberger.com/2009/09/11/aim-vs-twitter-why-didnt-aim-become-the-center-of-the-social-web/">see my article about how AIM should be where Twitter is, but somehow didn&#8217;t extend to dominate the communication landscape</a>), but may still find a way to bring their existing users and customers to a new market position, Wordperfect and Digital got swallowed up by other companies, and other formerly major players are no more.</p>
<p>Facebook currently controls a rich application environment with tremendous reach, and Apple&#8217;s iPhone, iPod Touch, and iPad ecosystem is an interesting niche, but whether either can challenge Google&#8217;s dominant position over the Internet remains to be seen.</p>
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			<media:title type="html">alexhochberger</media:title>
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		<title>AIM Gets Social Media Connection</title>
		<link>http://alexhochberger.com/2010/02/10/aim-gets-social-media-connection/</link>
		<comments>http://alexhochberger.com/2010/02/10/aim-gets-social-media-connection/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 20:52:09 +0000</pubDate>
		<dc:creator>alexhochberger</dc:creator>
				<category><![CDATA[Tech Musings]]></category>
		<category><![CDATA[aim aol history unix]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://alexhochberger.com/?p=257</guid>
		<description><![CDATA[AOL's integration with Facebook is very promising and will help restore AOL's relevancy.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alexhochberger.com&amp;blog=8674707&amp;post=257&amp;subd=alexhochberger&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, back in September, I mused about how AOL could have become the open platform that twitter is, and mused about <a href="http://alexhochberger.com/2009/09/11/aim-vs-twitter-why-didnt-aim-become-the-center-of-the-social-web/">why they didn&#8217;t</a>.  Back in the day, AOL was THE game in town for communication, especially after purchasing the ICQ network.  Failure to integrate the network and failure to open it up, ultimately, propelled competition to their IM Client.  Concerned about losing advertising revenue, AOL wouldn&#8217;t allow third party clients with real access to the OSCAR Protocol, instead just a barely supported <a href="http://en.wikipedia.org/wiki/TOC_protocol">Talk to OSCAR Protocol</a>.</p>
<p>(NOTE: Back when I was in school, the Unix machines lacked an AOL Client, and the weird TAC Client that ran under Motif.)</p>
<p>Had AOL simply provided a few APIs, perhaps just sending messages (for automation), as well as login and authentication, they&#8217;d be where the Open ID type plays are.</p>
<p>I still use AOL IM, but I use it via a <a href="http://swik.net/libgaim">LibGAIM</a> Client, Pidgen at the office, AdiumX at home.  I have multiple AIM Names, plus the other networks for those on the others.  Interestingly, I was using IM less and less, but the support for Facebook in Adium recently brought me back.  I think that this is a great move on AOL&#8217;s part, as it will help bring AIM back to relevancy as a great communication medium, especially as casual Internet users are all on Facebook more than a computer with an IM client.</p>
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			<media:title type="html">alexhochberger</media:title>
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		<title>AIM vs. Twitter: Why didn&#8217;t AIM Become the Center of the Social Web?</title>
		<link>http://alexhochberger.com/2009/09/11/aim-vs-twitter-why-didnt-aim-become-the-center-of-the-social-web/</link>
		<comments>http://alexhochberger.com/2009/09/11/aim-vs-twitter-why-didnt-aim-become-the-center-of-the-social-web/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 15:18:39 +0000</pubDate>
		<dc:creator>alexhochberger</dc:creator>
				<category><![CDATA[Tech Musings]]></category>
		<category><![CDATA[aim]]></category>
		<category><![CDATA[business models]]></category>
		<category><![CDATA[technology trends]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[walled gardens]]></category>

		<guid isPermaLink="false">http://alexhochberger.com/?p=224</guid>
		<description><![CDATA[Could AIM have been Twitter?  Probably not, the company was the antithesis of "cool" in the Web, and never could retain the talent to be interesting.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alexhochberger.com&amp;blog=8674707&amp;post=224&amp;subd=alexhochberger&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When my wife and I were discussing social media, and I mentioned that at Third Solutions we use Skype for IM, and at ASG Group we were using Twitter, she asked me if we had gotten old?  When I arrived at MIT in 1997, I ran ICQ for friends from home + Zephyr for talking to classmates, the next year the freshmen showed up with big lists of AIM friends, and by the time I left school, ICQ and Zephyr were basically dead and AIM dominated communication.</p>
<p>Here is it, over 10 years later, and I still use AIM as a constant business communication tool, but it certainly lacks any hype or excitement.  Gmail accounts form the basis of OpenID, yet AOL with 20 years of AOL accounts and 10-15 years of AIM accounts couldn&#8217;t make themselves the login option of choice for the community web or the Web 2.0 world.</p>
<p>An old AOL hand asks, &#8220;<a href="http://spectatorbytes.com/2009/07/06/always-aim-to-open/">Could AIM Have Been Twitter?</a>&#8220;  AOL fought third party integration, mostly because Microsoft was at the time masters of embrace and extend, and the only on-ramp was the weird open access AOL published for the Tik client that we ran on Unix, with limited access.  While AOL had the users, they didn&#8217;t have the culture of centrality.  Openness may have helped, but the open-IM groups pushed by Yahoo and MSN fizzled, Jabber went nowhere, and even though Google via Google Chat supports Jabber, Facebook chat seems more vigorous.</p>
<p>I think that AOL could have done a lot with their platform.  But the corporate culture, more than the business around technology, prevented them from being cool.  Everything AOL bought saw talent flee to start-ups and generally fall apart.  Other than picking up Time Warner for a steal, they weren&#8217;t able to use their early lead in the Internet, perhaps because of their Internet for the Masses reputation, they couldn&#8217;t be &#8220;cool&#8221; to the technologists, so even if the masses used AIM, nobody was building upon AIM.  That, more than AOL&#8217;s internal walled garden mentality, is why AIM didn&#8217;t become Twitter.</p>
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